Elsevier

World Neurosurgery

Volume 106, October 2017, Pages 870-877.e1
World Neurosurgery

Original Article
Design-Based Comparison of Spine Surgery Simulators: Optimizing Educational Features of Surgical Simulators

https://doi.org/10.1016/j.wneu.2017.07.021Get rights and content

Background

Simulation-based education has made its entry into surgical residency training, particularly as an adjunct to hands-on clinical experience. However, one of the ongoing challenges to wide adoption is the capacity of simulators to incorporate educational features required for effective learning. The aim of this study was to identify strengths and limitations of spine simulators to characterize design elements that are essential in enhancing resident education.

Methods

We performed a mixed qualitative and quantitative cohort study with a focused survey and interviews of stakeholders in spine surgery pertaining to their experiences on 3 spine simulators. Ten participants were recruited spanning all levels of training and expertise until qualitative analysis reached saturation of themes. Participants were asked to perform lumbar pedicle screw insertion on 3 simulators. Afterward, a 10-item survey was administrated and a focused interview was conducted to explore topics pertaining to the design features of the simulators.

Results

Overall impressions of the simulators were positive with regards to their educational benefit, but our qualitative analysis revealed differing strengths and limitations. Main design strengths of the computer-based simulators were incorporation of procedural guidance and provision of performance feedback. The synthetic model excelled in achieving more realistic haptic feedback and incorporating use of actual surgical tools.

Discussion

Stakeholders from trainees to experts acknowledge the growing role of simulation-based education in spine surgery. However, different simulation modalities have varying design elements that augment learning in distinct ways. Characterization of these design characteristics will allow for standardization of simulation curricula in spinal surgery, optimizing educational benefit.

Introduction

Simulation-based education has entered the surgical resident education paradigm, particularly as an adjunct to hands-on clinical experience.1, 2 This stems from both a heightened focus on patient safety by the hospitals, licensing bodies, and accreditation committees and a growing concern over declining clinical exposure during residency training potentially associated with a detrimental effect on patient outcome.3, 4, 5, 6, 7 Historically, supplementary educational modalities in surgery have involved cadaveric or animal models, but increasing cost and declining availability have led to the increasing utilization of alternative simulation platforms.8, 9 These include synthetic bench-top models and computer-based simulations. While the educational benefits of these educational tools have been recognized, one of the barriers to wide adoption is ensuring ongoing utility of simulators for higher-level competencies beyond basic technical skills.1, 10, 11 In order to achieve this goal, new simulators must incorporate global and specialty-specific educational features into their design from inception rather than as an afterthought.2

The process of developing and enhancing surgical simulation systems may benefit from employing theories from other academic fields such as education. For example, design-based research is a type of research methodology that allows iterative assessment of new educational interventions in a real-life setting focusing on examining how, when, and why certain innovations may lead to enhanced learning experience.12 In the context of surgical education, it allows characterization of the algorithm required to bridge innovations in simulation technology and their implementation as training tools for residents.13 With the growing number of spine surgery simulators being developed, critical review and analysis of these simulation systems can serve as an important starting point of design-based research. This analysis may subsequently provide novel insights that can guide future efforts of building effective surgical simulators for resident education. The aim of this study was to investigate the strengths and limitations of current spine simulators to characterize design elements that may enhance future supplemental educational models.

Section snippets

Methods

We performed a mixed qualitative and quantitative cohort study through focused interview of stakeholders in spine surgery pertaining to their experiences on 3 spinal surgery simulators. This study was approved by the University of Calgary Research Ethics board.

Results

Overall impressions of the spine simulators were positive in regards to their educational benefit with 90% of responders reporting the computer simulators provided acquisition of useful surgical skills and 70% of responders reporting the synthetic simulator provided same benefits (Figure 2A). Furthermore, 80% of the participants agreed that all 3 simulators provided effective means of repetitive practice with only 1 responder noting that the synthetic model is limited in the supporting user's

Promote Formation of Explicit and Implicit Memory

The participants noted that spine simulators could provide an opportunity where trainees can gain beneficial clinical experiences even in an artificial environment. Actively participating in simulation-based education can instill a sense of familiarity more effectively than didactic teaching or textbooks. These experiences, in turn, lead to building of explicit and implicit memories depending on the specific design of the simulators. Synthetic models, with the use of real surgical tools,

Discussion

In this exercise, the pervasive impression of the stakeholders (residents, fellows, and surgeons) toward the simulators was both positive and enthusiastic. This parallels findings by other investigators.1, 15 Our results highlight that different spine simulators employ different design elements, which augment learning in distinct ways. Specifically, while synthetic spine models better support development of psychomotor skills through use of real surgical tools, computer-based spine simulators

Conclusion

Stakeholders, from trainees to expert surgeons, acknowledge the growing role of simulation-based education. However, different simulation modalities (computer-based simulators vs. synthetic models) have unique design elements that augment effective learning in distinct ways. Characterization and appropriate weighting of these design characteristics will allow for standardization of simulation curricula in spinal surgery, optimizing educational benefit.

Acknowledgments

We thank all the volunteers and reviewers who provided valuable feedback on this document. We also thank the LINDSAY Virtual Human researchers for providing the 3-dimensional models of the spine for the NeuroSimVR system.

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    Conflict of interest statement: Won Hyung A. Ryu received an Alberta Innovates Health Solutions Clinician Fellowship grant. Ahmed E. Mostafa received a Vanier Canada Graduate Scholarship. Navjit Dharampal received a University of Calgary Surgeon Scientist Program Scholarship. The authors report no conflict of interest concerning the materials or methods used in this study or the findings specified in this paper.

    Supplementary digital content available online.

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