Literature ReviewVirtual Reality–Based Simulators for Cranial Tumor Surgery: A Systematic Review
Introduction
As technology advances and improves, tools used with education and training continue to evolve to incorporate these advances. In medicine, postgraduate surgical training frequently uses virtual reality (VR)-based simulation for both the teaching and assessment of skills. As a new approach, the introduction of VR has been met with popularity and holds exciting prospects for both surgical training and preoperative surgical planning of complex procedures because it allows for patient-specific safe environments in which surgeons may hone their skills without risking patient safety.1, 2 Although VR is already commonplace for many surgical specialties,3, 4, 5 adaptation into neurosurgery has been slow and evidence that outlines its usefulness is scant. Current literature on the topic is limited in scope because studies are largely focused on showing validity of VR and are often small in scale and lack important controls and adequate statistical power, making the use of VR in neurosurgery uncertain.1
Surgical training is an imperative and central aspect of all surgical education. However, real challenges exist between the balancing of patient safety with the need for surgical training. This issue is acutely apparent throughout the neurosurgical specialty. VR offers a novel and exciting solution to these problems, challenging years of tradition, and bypassing legal and ethical quandaries raised by the need to train future generations and maintain patient safety by permitting trainees to simulate intrasurgical stresses and adverse events in a safe environment, all without any risk to patient safety.6 Additional strengths offered by VR include the near limitless opportunities for surgeons and residents alike to train in realistic environments.7, 8, 9, 10, 11 The relative expense of VR-based simulators is lower than the alternative traditional training models, rendering superiority in this respect as well.12 VR is also adjustable to the trainee's skill level and can provide a unique performance evaluation profile for the individual. Novice trainees can therefore have the difficulty of their sessions reduced or increased depending on their individual learning needs. In addition, the progress of a trainee can be monitored over time, providing useful feedback to help trainees pinpoint areas of potential weakness. When used across programs, VR can be used to compare and certify trainees.13 These benefits make VR a likely component of neurosurgical curricula in the future.14
Throughout neurosurgery, various procedures have been simulated in VR. There are various studies investigating the usefulness of VR for endovascular surgeries, spinal surgeries, ventriculostomies, endoscopic approaches, and tumor resection, as well as core surgical skills.1 However, to our knowledge, a systematic review of VR-based simulators for training and presurgical planning of cranial tumor surgery has not been completed. Only technical reviews, small studies, and a review of the effect of simulation on broad neurosurgical skill acquisition and surgical performance are available.1 Our study reviews all currently available literature on VR-based simulators for neurosurgical education or presurgical planning of cranial tumor surgery. Furthermore, we assess the quality of the available literature and provide a basis and direction for future studies of this nature.
Section snippets
Methods
We performed a systematic review to identify all peer-reviewed literature on VR-based simulators used for either neurosurgical training or presurgical planning of cranial tumor surgery. We conducted this search using PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines for reporting systematic reviews.15
Study Characteristics
Using the search strategy outlined earlier and after removing duplicates, 1662 articles were identified. These articles were then screened by titles and abstracts, yielding 37 articles. These 37 articles were evaluated for eligibility using full-text evaluation, resulting in the inclusion of 9 articles. The screening process is shown in Figure 1. The characteristics of all 9 articles are reported in Table 1. The 9 articles were then divided into 2 subgroups: 5 simulator-only studies used for
VR-Based Simulation Studies for Presurgical Planning
VR-based simulation is being used for presurgical planning in other surgeries, including implantation of hearing aids,26 periauricular tumors,27 orthognathic surgery,28 and others to varying degrees. The use of VR for presurgical planning would be a welcome addition to the tools available to better guide neurosurgeons in patient-specific surgeries. Wang et al.23 reported that bone, internal carotid artery, circle of Willis, and other important anatomic features were clearly shown in all 60
Conclusions
VR-based simulation for both neurosurgical planning and training has promising prospects. The literature is limited because of the relatively recent introduction of the technology to the field. Current studies also have many limitations because many are simply proof-of-concept studies. Although conclusions based on only 9 studies should be made with caution, optimism is not misplaced because this technology has proved itself within this context, justifying additional investigation. It is
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2021, World NeurosurgeryCitation Excerpt :Moreover, meningiomas of the anterior and middle cranial fossa are rare (4% − 10% of all meningiomas),12 reducing the chances of observing the surgical procedure, which is at odds with the wide learning curve that characterizes these operations.13 The STARS−CT-MADE study (Surgical Theater for Advanced Rehearsal and Surgical performance−Clinoidal and Tuberculum−Meningiomas Approach and DEbriefing) was designed with the aim of assessing whether the use of high-fidelity virtual reality (VR)14 could help to fill the training gap—for junior surgeons—and serve as an aid in the operating room (OR) for more experienced surgeons.15 In order to carry out this study, we used Surgical Theater [Surgical Theater, LLC, Mayfield, Ohio, USA], a surgical VR platform that makes it possible to perform preoperative planning and rehearsal and then transfer the 3-dimensional (3D) planning to the OR for intraoperative navigation (advanced 3D navigation).
Surgical Training 2.0: A systematic approach reviewing the literature focusing on oral maxillofacial surgery – Part II
2021, Journal of Stomatology, Oral and Maxillofacial SurgeryCitation Excerpt :VR increases the confidence that young surgeons can have before entering the operating room more than traditional learning [41,49]. This permit to the students to react appropriately in stressful circumstances [41,47]. Other simulators have been developed to increase the diagnostic capabilities of students.
Conflict of interest statement: The authors declare that the article content was composed in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.